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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Nate D
Priory of Saints
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Posted - 2006.11.06 07:38:00 -
[1]
Hey there's 2 quick things that seem to be a little screwy with the voice chat features... 1) You can't bind the talk button to the mouse... which completely sucks! 2) If you have the person in your address book then behind the chat icon you have the green/red online indicator... This is a bit confusing because you can't really tell if the talk indicator is green or not when there's a green background behind it...
That's about it... Great feature! I like the chat icon... very well built in chat client. -NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.06 08:06:00 -
[2]
Originally by: Dannek Voice Chat is in for Kali 1? I thought that was Kali 3.
It's not too bad having Voice Chat on the keyboard. I bet that's where most people have their voice binds already.
Sorta wish the whole game could be played with the keyboard, to be honest...
Everyone I know binds chat to mouse... it's just easier and doesn't take up the important keyboard binds.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.06 08:54:00 -
[3]
Edited by: Nate D on 06/11/2006 08:57:19 Some voice chat pics: How to join voice chat in a channel http://thehspn.com/nate/im/images/eve-kali-joinaudio.jpg
What the talk icon looks like when idle http://thehspn.com/nate/im/images/eve-kali-talkoff.jpg
What the talk icon looks like when talking http://thehspn.com/nate/im/images/eve-kali-talkon.jpg
You must join audio before you can hear anything being said... but people who havn't joined audio can see the icon and can see if people are talking.
-NateÖ
*Edit* Replaced Images with URLs... --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.06 09:23:00 -
[4]
The voice chat is only limited to player created channels it seems... which is kind of sad because I would have liked to see it in use on the language channels.
When setting up your mic it freazes EVE... to get eve running again you must alt-tab out of the game to find the audio wizard. Once configured or canceled you can return to playing the game. It would be nice if the wizard was built in or if it was easier to find.
If you don't have a mic, it's ok because you can choose to just listen like in any other voice chat software.
No clue yet about moderation or anything... I'm going to try and test that next. I'm also going to see if there's a way to indicate that you have no mic. Because I was testing earlier with a guy that had no mic and his voice chat symbol didn't change... so that kind of sucked.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.06 10:08:00 -
[5]
The Chat channel VOICETEST1 is what I've been using to test the voicechat...
Moderation: moderation is the same as before there are only 2 options Mute and Kick
Extra sounds: When someone leaves the voice chat it makes a sound this should be made optional because I find it very destracting and haha... it kind of makes me jump when I'm not expecting it.
There is NO way to show that you don't have a mic! - issue
I have 1 problem with the voice chat. Voices and extra sounds have decided to come out of my built in pc speaker... my system default sound device is my usb headset... There is no way to change where the sounds are coming out! VERY ANNOYING!
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.06 10:10:00 -
[6]
Originally by: Rells Its useless imho since it requires more money per month for everyone on it and cant be used out of game. I will continue to sponsor a ventrilo server for my corp.
It's very sleak, very fast, and very LAG FREE! And currently if we can work past a few of the issues then I find it VERY worth-while*...
-NateÖ
*depending on cost of service --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.06 10:55:00 -
[7]
Every once in a while there is a very loud high pitch sound that kind of sounds like the busy tone on a US phone... it doesn't last very long and it doesn't seem to be related to anything that happens in the channel i.e. users coming or going...
VERY BIG ISSUE the sounds made by warping, shooting... whatever that can't be turned off MUST GO! It's very hard to hear and understand people while you're warping or doing something... we must have control over those sounds!
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.06 10:58:00 -
[8]
Edited by: Nate D on 06/11/2006 10:58:59 Here's what I'm talking about when a user that's in your address book is online and has joined audio the icons overlap makes it hard to see.
http://thehspn.com/nate/im/images/eve-kali-addressonlinetalk.jpg
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.06 13:32:00 -
[9]
Originally by: Mephysto keyboard/mouse button bindings are being worked on. Not sure what the decision is at this time. as for the talk indicator being blocked/mixed with the buddy icon, this would be a bug, and would need a bugreport.
Done.
Oh and I found out what that lound abnoxious noise is... when someone disconnects... Whooo... that sucks! Makes me jump like 5 feet in the air man!
-NateÖ
P.S. Maybe a sticky? --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.07 05:37:00 -
[10]
Originally by: Mephysto keyboard/mouse button bindings are being worked on. Not sure what the decision is at this time. as for the talk indicator being blocked/mixed with the buddy icon, this would be a bug, and would need a bugreport.
Cool I've bug reported most of the Issues...
But while you're here Mephysto... You'd hire me if you had the choice right? I'm a really cool guy! I'd be an amazing asset to the Dev Team! Well... just think about it will ya? And put in a good word eh?
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
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Nate D
Priory of Saints
|
Posted - 2006.11.07 06:08:00 -
[11]
Originally by: BoinKlasik Though i am having some trouble making the interface appear, I have managed to bind talk to ctrl + ctrl and the system did not yell at me.
Ah yes... binding the same keys together like Ctr-Ctr makes your mic a constant on... kind of annoying. I'll put this in issues and bug report it.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.07 06:35:00 -
[12]
Originally by: Pepperami It totally needs to be able to work for local chat...
I agree that the voice should not be limited to player created channels.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.07 06:38:00 -
[13]
If you have a USB headset and have an enabled sound card you may not be able to hear the voices through your headset! Even if your headset is the default input and output the only manual fix to this is to disable your sound card.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.07 12:11:00 -
[14]
Still needs sticky for people who don't dig to the second page...
-Nate --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.07 12:28:00 -
[15]
Originally by: Alex Harumichi
Originally by: Nate D
VERY BIG ISSUE the sounds made by warping, shooting... whatever that can't be turned off MUST GO! It's very hard to hear and understand people while you're warping or doing something... we must have control over those sounds!
Suggestion: add option to automatically mute background sounds (i.e. "normal EVE sounds") when the ingame voice comm is active. That way you could still keep the normal sounds on if you like, but have them fade whenever someone talks.
Makes me want to yell over the warp sound... haha but I forget that no one else hears it...
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.08 06:13:00 -
[16]
I was in a gang with about 7 of the 10 people on the voice client. The sound quality didn't seem as good as when there were just 2-4 people using it... maybe it's just me.
Only 1 person in the game had problems with a laggy or glitchy voice... and since the incident seems like such an issolated problem I think it's just him... Don't know why though... internet connection... pc... who knows... Anyways this is the FIRST time I've seen or heard of anyone lagging in voice chat. And I've probably had at least 30-40 people talking to me (not at once) in the Voicetest1 channel throughout the day.
I think my next test will be somewhat of a stress test on the number of users in the voice channel. See if I can get 30-40 people talking all at once... hmmm... we'll see...
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.08 06:16:00 -
[17]
I've gone back to the audio wizard a few times and it does seem to draw focus and no one else has reported problems with it... so it may have just been me. I'm going to take it off the issues list for now.
-Nate --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.08 06:26:00 -
[18]
Yeah I'm not a programmer (which make me ignorant to this issue) but I don't think it would be too hard to make something like a voice coms backbone program that is in turn integrated into the eve-clients... /End of ignorant comment
Sounds simple enough... but is it? -NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.08 06:28:00 -
[19]
Originally by: Audrea
How people use mouse for the mic? I mean, left and right buttons are used ingame, only way to use mouse is the 5 button mouses like Microsoft Intellimouse Explorer.
Nate - are you saying everyone you know has such mouse? or somehow people assign mic to left/right buttons? In which case I would love to know how, while keeping eve functionality etc.
Most mice have center buttons now days... the scroll things... most click down... that's what I use... but yeah... I do see a lot of people with insane mice and insane keyboards. But even a $5 dollar mouse with a scolly thing can do it...
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.08 09:02:00 -
[20]
Originally by: The EternitY Has this been tested with any low bandwidth connections such as dialup?
This wouldn't be any use to me if this lags, when I can get TS to work decently on my connection.
If you'd like to test this out with me I'd be down...
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
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Nate D
Priory of Saints
|
Posted - 2006.11.08 10:41:00 -
[21]
Originally by: Takigama if you run two clients, both with audio joined to the channel you get:
a) to hear your own voice b) double voices from other people talking..
In theory no one would be joined audio on 2 clients... because most people would only have 1 audio account... so This sounds like a reasonable thing to happen. But can you join audio on 1 client and have your talk button work while in the other client (which isn't joined audio)...?
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.08 11:04:00 -
[22]
Added Feature/Possible Bug: The ability to voice join a chat channel and then close the chat and say voice joined. This could be a bug... but I like it because it allows the ability to unclutter your chats or something and still be talking to the people in that chat...
-NateÖ
--- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.08 12:13:00 -
[23]
Edited by: Nate D on 08/11/2006 12:15:22 I am currently in a chat with 90 something people in it called TESTVIVOX Come join the fun if you get on SISI!
Currently experiancing a ton of echoing and open mic-ness... This is caused by people who have their keybinding set to something like Ctr-Ctr, or alt-alt or something like that... I'm going to add that to the list of bugs and report it as a bug. Before I thought it could serve a cool purpose keeping your mic open for something... but now... I think it's just a bug.
It still sounds Crystal clear and lag free! Cudos to CCP!
-NateÖ
*edit* oh... it's already there... nevermind... bad memory... or just very tired :-P --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.08 12:14:00 -
[24]
Originally by: Hunter. STICKY !!!!!
OMFG THANK YOU!
/me dances -NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.08 12:40:00 -
[25]
Edited by: Nate D on 08/11/2006 12:43:43 Edited by: Nate D on 08/11/2006 12:42:57 As you can see... this thread is being noticed with the sticky and whatnot... more than than I've heard a bit more from the dev who's working on the voice client.
This is some stuff that CCP is currently working on for the voice chat.
Quote:
Dev > we will add in overview in the map so you can see where poeple are talking in the map....I will ask them to make it a sticky:) Nate D > Oh that's awesome! Nate D > Any chance on getting like a readout on the UI that says who's talking? Nate D > I know that's pretty important to people Dev > we are reviewing the input we are having from you guys and it would not suprise me if we made those changes Dev > no promises Nate D > yeah that's totally cool Dev > but viewing just this channel its clear that it is lacking in giving good overview of who is talking Dev > the middle mouse button is on the TODO list Nate D > great... what about an out of client talk ap thing that keeps you talking when you're client crashes...? Nate D > I know no promises... but that's another big issue Nate D > is that possible? is what I"m asking... I guess Dev > no decision has been made about out of clien tapp, it could get a bit tricky and to be honest we did not htink of it as too much of an issue before we started reading your thread:) but we will definetly look into it. Dev > to be honest I'm not sure at the momment if that is possible or not Nate D > hmmm... yeah it may open up the eve-client a bit too much... Nate D > I'm sure you guys will think of something... Dev > I'm not sure at the momment what it would require but we will definetly try
Also I tried the moderation tool "Mute" and it only works for text chat not voice chat. I'm going to bug report that one as well.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.08 12:48:00 -
[26]
Originally by: Nate D
Dev > we will add in overview in the map so you can see where poeple are talking in the map....I will ask them to make it a sticky:)
This feature sounds great! but my only concern is for people who don't want their locations knows... like what if you're a deplomacy guy... would you want your enemy to know where you are while you're trying to work out a peace deal? This could limit who you choose to talk to... I'm not real sure of a way around this... anyone see any way?
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.08 22:28:00 -
[27]
Edited by: Nate D on 08/11/2006 22:35:03
Originally by: Fortior
Originally by: Killthemall420 crap crap crap !!!! ? why would we pay for something that only works half as good as ventrillo (and 50% is being nice)It also wont work for any other games than eve. In my opinion this whole voice chat will be implemented several times, and every time the eve comunity will be hopefull but in the end disapointed. I think in the end CCP will give up on this option because it wont be used. Its just a fact of live a company that specializes in a certain thing and sells lots of that thing will be able to give a better price(ventrillo). This voice chat will only be used and purchased by a small minority of eve players and if CCP is depending on that money to suport that feature, I think it will just be a money pit for them and will die !
Nice try, But in the long run it wont work
Rest assured, VoIP will happen. No amount of forumwhining will stop it at this point. The one and only way for CCP to drop is if it proves to be completely non-profitable. Which I don't think it will. Given six months I bet we'll see alot of people using it, especially considering the gang/fleet overhaul. There are too many possibilities there in terms of fleet structures for it to be ignored. Granted, you can do the same thing with 'tiered' comms on TS/Ventrilo but nothing that will compare to the ease of doing it in the client.
VoIP is here to stay, like it or not.
You're absolutely right... Voice Coms will be released in EVE... No matter what Mwahahahaha... *cough*
Yeah and about the unconstructive crap comments talking about how other programs have more features and how those programs are bug free... I'd bet you 5 bucks that at one point in time they didn't have all those features and they weren't so bug free... in fact I'm pretty sure that the time was called beta... or something like that...
None the less... out of all the people I hear complaining I don't hear any of them saying "I tried it AND it doesn't look to have ANY promise." And the reason behind that is because built in voice coms have GREAT promise in the world of EVE.
How would you like to talk to the *greats* in EVE like Omber, Shikari, Hippoking, Chribba... and not just type to them but actually converse with them...
(Hey Chribba can I have your TS IP and Pass?) No more...
The reason speeches are read aloud and not passed out as pamphlets is because Speech is empowering...! When a sports team is losing (I like to imagine [American] Football but imagine whatever sport you like most) OK so whenever a sports team is losing... when halftime rolls around and they retire to the locker rooms what do they often get? A speech... An amazing uplifting speech... YOU CAN DO IT! I BELIEVE IN YOU! And with it integrated into EVE you could do just that... you could have the ability to give empowering speeches to anyone you wanted on a whim.
And how about this... GREAT IDEA... The next time the Devs do a Dev chat... in Jita or wherever... what-if they actually Spoke!... I was apart of Second life for a while and the Lindens (devs) would give like a weekly or monthly speech or something like that... and anyone with a Linden radio could listen to it... Crowds would gather round radios that were spread all over the world for like an hour every time there was a broadcast...
Speech is POWER... And that power is about to be seamlessly integrated into EVE.
Why don't you give it a shot? -NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.08 23:06:00 -
[28]
Originally by: Decairn It needs integration to the Logitech gaming keyboard LED screen. Nothing else will do!
I'd agree, even though I don't have one and have no want or need to spend over $100 on a keyboard that lights up and tells me how much CPU I'm using...<-maybe I'm just jelous?
Anyways... here's another ignorant commeent by me! Again I'm not a programmer... BUT G15 programs are popping up all over the place... one would think that it wouldn't be too hard for eve to export streaming information from the game that could in turn be picked up by say... a G15...
And by the sound of it, it doesn't sound like something that would open up the client to vulnerabilities.../end ignorant comment.
Food for thought, -NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.09 08:26:00 -
[29]
Originally by: Barwinius Do I need to pay for each of my characters or will one payment do?
The theory is that you'll pay for 1 voice account... you can use that voice account on any char and any account. And this is based on what is said in the OP.
Originally by: Gierling Every time I try to use it it keeps saying "Could not find an active voice chat account"
I'be been on and tried it aswell. This latest patch seems to have crippled many parts of the game including the voice chat. I'm hoping that there will be a new patch after today's DT. I'm sorry for the inconvenience. I hope that you do get to try it before long.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.09 08:40:00 -
[30]
Edited by: Nate D on 09/11/2006 08:40:40 Doing a quick google search I found this:
Originally by: "MMORPG.com" MMORPG.com: How can Vivox help players communicate when not in game? Are there ways players can get in touch prior to logging in and say organize a raid or something?
Monty Sharma [VIVOX]: Sure, imagine that your guild is about to plan a raid and you need to have an important strategy meeting, but you are stuck in your car commuting, or your corporation is under attack, and you need to get a message to all of the members whether they are in the game or not. You shouldn't be left out just because you are not running the game. We have a voice client that can be used when out of the game, which is great for staying in contact even when you can't log in to the game. It's got a lot of great features including one-on-one and group voice chat, the ability to see when your friends are online and in game, and links to other IM networks, so you can stay part of the raid planning even when you can't run the game itself.
The whole interview is located here.
So that kind of relates to the want for an external client that doesn't crash with EVE... An external client already exists but is it possible to have it "hook" into an eve account rather than the eve client hooking into the vivox account... And then could the EVE client recognize the existance of the vivox program and use it to do the whole integrated voice chat?
Obviously I lack key knowlege required to make myself sound like I know what I'm talking about... but still you get the point...
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
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Nate D
Priory of Saints
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Posted - 2006.11.09 09:38:00 -
[31]
Originally by: Nate D
I've been on and tried it aswell. This latest patch seems to have crippled many parts of the game including the voice chat. I'm hoping that there will be a new patch after today's DT. I'm sorry for the inconvenience. I hope that you do get to try it before long.
-NateÖ
It seems to be back up now...
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.09 11:51:00 -
[32]
Originally by: Nate D It seems to be back up now...
-NateÖ
OK Here's the problem... I've writen it down as a bug: The first time that you log and join audio you must relog before your voice chat works.
More info: You will apear to have the talk bubble on you but you will not be able to hear anyone or talk.
Also we have a BUG FIX!!! That's right the bug where the online/offline buddy icon was overlapped by the mic icon is GONE! Pic5
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.09 13:03:00 -
[33]
Originally by: Jdestars this new function voice channel crash alway in my pc on each Channel
see following caption : ERROR pic
Can you file this as a bug report? What chanel were you trying to join? (I'm guessing corp cause it's drawn focus) Did you do anything after you joined voice or did this error immediatly come up? (I'm guessing that it immediatly came up because chat is the next layer) Were there other member is the channel that you joined? (I'm guessing no because there doesn't appear to be any chat)
Using my asumptions I tried to reproduce this even with the corp info up and I could not.
I have no clue what that stuff is talking about but it looks like you might want to reinstall your test client.
If you can reproduce this with the log server going I'm sure it'd be of much help to CCP.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.09 13:37:00 -
[34]
Originally by: Jdestars error are alway reproduce when right clic or join/create channel W2K pro O/S huge config last Eve patch on installation Error Screen
Do you have 2k updated to SP2? If so please file a bug report.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.10 08:33:00 -
[35]
Originally by: Goddance Any hints at subscription costs for this? I host my voice chat for free, easy to get peeps to join my chat that way
I think we might have a better perception of price after Fanfest.
However forum rumors suggest that the average price that people would be willing to pay for this service is $1 a month.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.10 10:28:00 -
[36]
Originally by: Pakna I cannot test Kali myself (this is trial account, and I'm planning on reactivating my accout around expansion), so I'll ask you guys. How exactly does this voice integration work? Are we able to join just one voice channel and listen or talk on this channel? Or we are able to join multiple voice chats, listen to every chat we joined and talk on selected channel. It would be awseome to be able to join multiple channels cause when in gang you could listen to fleet commander and also be able to contact your friends or talk in corp chat.
So whitch option does Vivox provide?
You can only listen to and talk on 1 channel at a time... What if you joined multiple channels and people were talking at the same time? idk how a system like that would work...
As far as listening to fleet commander... You have a few chats when in a squad/wing/fleet... you can join any of those channels... if you want to listen to the whole fleet... go into the fleet channel... or if your squad breaks away from the fleet got squad channel... ect...
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.10 11:23:00 -
[37]
Originally by: Pakna Yeah. I agree. Listening to multiple chats could be a bit problematic. Thank you for fast response.
Haha Yeah man no problem... I like live in this thread :-P! Haha... I think I might love voice chat a little too much!
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.10 14:06:00 -
[38]
Originally by: Lothros Andastar Yes, you may be happy paying extra for this, but i sure as hell wont be. You can get the EXACT same through a ventrillo or Teamspeak sever totaly free. (IIrc eve has 70,000 subscribers using TQ. I find it hard to see how 1 million dollars a month cannot pay for the server upkeep and other expenses)
And the wages of all the employees...
But again... the money wouldn't be going to CCP anyways as the service will be provided by VIVOX...
/me shrugs... I'd really like to come back to the subscription stuff after Fanfest. I'm sure we'll learn a bit more about this during Fanfest probably during EVE-TV on Sat.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.10 15:54:00 -
[39]
Originally by: Lothros Andastar Well in that case could they not make it an optional upgrade to the client? or get people to purchace a seperate sub to the VIVOX system?
Yes that's what it would be. It would be an optional additional subscription. However the client will remain the same for people using and not using voice.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.10 16:10:00 -
[40]
Originally by: Pinpisa Jormao I fail to see why would anyone pay extra for this? Windows Communication Foundation together with the new audio apis makes it trivial to build reliable and lagfree voice or video streaming functionality to any app through the peer 2 peer apis. Since you're already paying MS to get the DirectX 10 support, might as well use the other platform features.
PS. It seems this built-in voice feature is why EVE crashes on Vista. Pretty incomprehensible it wasn't tested on even though it's already RTM.
Sadly I didn't want to comment on this post because I have not educated myself in info on vista/DX10 due to lack of interest and too many rumors. Therefore I couldn't possibly intelligent answer to the top part of the post.
But as far as the P.S. goes... Kali is currently in testing. I'm sure when kali comes out it will run nicely on all released and supported OSs.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
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Nate D
Priory of Saints
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Posted - 2006.11.11 19:17:00 -
[41]
Anyone who attended the lecture on Vivox voice chat can you please give me the highlights. Or are there any vids of this lecture that I can watch myself?
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.12 11:22:00 -
[42]
I have not seen the video of the lecture but I have been told a few of the key pointers of the lecture.
Apparently the demo for it didn't work at all, and the speaker gave up on it, so no one got a good view of what it's like. (I almost want to say that this was probably from the bug where you have to restart the client before you can successfully join a voice channel)
The price of the service WAS answered like I had hoped during the lecture. The cost will be $10 a year. *unconfirmed*
$10 a year isn't bad at all if you ask me. And is less then the guesstimated amount of $1 a month.
-NateÖ --- Still waiting for CCP to hire me...! Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.12 11:39:00 -
[43]
More lecture info.
Originally by: Tyleritus he mention also having a out game client for if derver goes down or for DT, but he said you can also use it to send out mass SMS Messages or phone someone else's cell phone(Mobile phone).
also we will be able to change our voice to sound like a caldari or gallente etc etc and he can make you sound more important...
He also DID say he would like local to have voice, he likes the idea of ransoming people in lcoal that way or bribing people.
-NateÖ --- Still waiting for CCP to hire me...! Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.12 13:20:00 -
[44]
Added to OP
Future Features: Voice Mails. No Commitment - Open Discussion. OOG Communication. Fleet Ops: - Auto join right channel for chain of command. - Toggle between multiple channels. - Scout and Command channels to all members. - Hiearchy, Chain of Command. 3D Audio. Voice Fonts - What does a Caldari sound like?
Based on THIS picture from Fanfest.
-NateÖ --- Still waiting for CCP to hire me...! Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.13 04:01:00 -
[45]
Edited by: Nate D on 13/11/2006 04:06:09
Originally by: Biarch Nate, can you clarify a couple of things for me (if possible)
1) Was any mention made of a "corp" subscription? Where the corp pay for all their users?
2) Can 1 Vivox sub be used across multiple ACCOUNTS? As in, I have 3 accounts. Do I pay once or three times?
1. As I was not at Fanfest (I wish) I do not know every detail like I would like to. I will contact some people who were there for that lecture and ask this question. You can probably expect an answer later today (Nov 12th eve time). *edit* but I doubt it... in theory you could always buy like 10 voice accounts and hand them out to your friends but is there a line in the vivox EULA against account sharing?
/ignorant comment I'm sure it wouldn't be hard for Vivox to implement some sort of Voice account management system for people who want to buy accounts for others. /end ignorant comment.
2. Yes a voice account can be used on any char and account. But you can only be signed into that voice account on 1 client at a time.
-NateÖ --- Still waiting for CCP to hire me...! Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.13 12:15:00 -
[46]
Originally by: Fergus Runkle Edited by: Fergus Runkle on 13/11/2006 05:59:47 How does the voice client interact with the new fleet structure ?
Do the command channels get set up automatically as you form the fleet ?
Yes every gang channel is made and joined automatically.
When you form a gang you get gang channel. When you form a squad you get squad channel. When you form a wing you get wing channel. When you form a fleet you get fleet channel.
-NateÖ --- Still waiting for CCP to hire me...! Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.13 18:14:00 -
[47]
Originally by: Biarch Nate, can you clarify 1) Was any mention made of a "corp" subscription? Where the corp pay for all their users?
According to Naphtalia of EMFI has said that this was discussed at fanfest... it is not on the drawing board but the community wants it and Vivox said that it's a good idea. But they also said that they would leave it upto CCP to make any deals or proposals like that.
We'll see, -Nate --- Voice Chat/Vivox *Post-Fanfest Update* Still waiting for CCP to hire me...! Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.13 22:18:00 -
[48]
Originally by: Druid R im guessing then i wont be able to split my game sound voice comms thropugh sep sound cards like i do now so they dont get confusing
Not currently, no.
-NateÖ --- Voice Chat/Vivox *Post-Fanfest Update* Still waiting for CCP to hire me...! Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.14 00:36:00 -
[49]
Originally by: Jocca Quinn What about corp channel ?
What I've read says that its only for player created/gang channels. Having to create a channel every day just to get corp chat could be a pain.
JQ
You can join voice on corp channel... I may change that tomorrow to try and fix the confusion.
-NateÖ --- Voice Chat/Vivox *Post-Fanfest Update* Still waiting for CCP to hire me...! Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.15 13:29:00 -
[50]
Originally by: Peri Stark I love to play with the sound on in eve but I have to turn it off on the esc menu because of the lag it generates in battle. Will the vox system work with the game sounds turned off?
It seems that they've anticipated this from players and have somehow disconnected the EVE sounds from the voice sounds. The down side to this is that there's currently no way to control the sounds from Vivox.
Originally by: Elaron Would like to test Vivox, but I can't get into it at all. All I get is a bunch of "Error logging into voice chat please try again" messages.
DX is fully up to date, and I've even repatched from Tranq client.
I'm putting in a bug report with attached log server info as well as this post.
The Error's don't mean anything... forget they exist. Often times the first time you login and join audio after patching the client you will have to relog before your join audio works properly. Try reloging and you should be set.
-NateÖ --- Voice Chat/Vivox *Post-Fanfest Update* Still waiting for CCP to hire me...! Don't worry... SoonÖ |
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Nate D
Priory of Saints
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Posted - 2006.11.15 22:37:00 -
[51]
Originally by: Crewman Jenkins Im sure this was said, but I dont want to read 4 more pages on this, and a repeat will be good. If the devs decide to make this something you can use in local as well, I would very much like to have an option to turn off the voice chat. I do not want to hear some 12 year old kid making fart sounds into his mic.
You must manually turn on voice chat in a channel anyways so this is a non-issue.
-NateÖ --- Voice Chat/Vivox *Post-Fanfest Update* Still waiting for CCP to hire me...! Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.16 19:12:00 -
[52]
The bug: The first time that you log and join audio you must relog before your voice chat works.
Has been fixed. Now when you log into sisi one of the first thing that the game does is create your voice account.
-NateÖ --- Voice Chat/Vivox *Post-Fanfest Update* Still waiting for CCP to hire me...! Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.16 19:30:00 -
[53]
Originally by: Harisdrop Nate would you list in the OP the features and fixes and things that need to be done soo we have a smooth transition.
A simple user manual would make the non believers aware of the simplicity. The hardest thing I had to do was explain short cut creation.
OK... That's easy enough I'll make a tutorial for use of voice chat features and post it online in about a half hour.
ALSO the bug:
Binding talk to the same keys like Ctr-Ctr makes your mic a constant on.
Seems to be fixed...
I've also added the widly known bug: Vivox blows up Vista.
-NateÖ
--- Voice Chat/Vivox *Post-Fanfest Update* Still waiting for CCP to hire me...! Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.16 20:44:00 -
[54]
Originally by: Ronny Hendriks it might just be sisi or me but is the talk-indicator lagging badly?
Yes... it's not caused by "lag"... but you're right... I don't know much more about it but the devs are aware and they don't seem to be too troubled with it... it may be because we're not using Vivox's talk servers. /me shrugs...
ALSO the new tutorial in OP: Tutorial HERE
-NateÖ --- Voice Chat/Vivox [New Tutorial] Still waiting for CCP to hire me...! Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.16 22:47:00 -
[55]
Edited by: Nate D on 16/11/2006 22:58:08
Originally by: Daniel Jackson
Originally by: Anders1 Wait - you need to pay for this service? :( I had assumed CCP were paying for this service, and then letting all EVE subscribers use it for no additional cost.
I think the main difference to a TS2 / Vent server is that only one person pays for the server, compared to Vivox where everyone who wants to talk has to pay. I don't think most people I know who play EVE is going to do so.
we need a confermation on this, is it ture that if you want to talk you gotta pay, if so thats a bunch of BS, noone will use that, i get free ventrilo service, only holds 8 people thoue but its free and i need nomore then 8
You appear to have a problem with reading what's already been written on this very thread... Maybe if we had an integrated forum voice chat you'd have caught the information you seek.
Go look at the OP. <3
-NateÖ
P.S. Being able to chat with 8 people and being able to chat with 150,000 people... yeah you can keep your free service... I'm going to pay for mine. --- Voice Chat/Vivox [New Tutorial] Still waiting for CCP to hire me...! Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.17 00:16:00 -
[56]
Originally by: Harisdrop Nate its funny to see people complain that $10 a year is an outrageous price then they go buy a new game for $50 and play it once or they buy a console for $600.
/me shrugs
Whatever you're into I guess... I only play MMOs now so... Consoles aren't really my thing anymore... But I love Halo!
I've subscribed to just about every MMO for atleast a month to try them out... but EVE's the best... hands down. I'm just surprized that I didn't bring up the 150k people (-alts) that you could talk to... vs. a TS or a Vent server...
-NateÖ --- Voice Chat/Vivox [New Tutorial] Still waiting for CCP to hire me...! Don't worry... SoonÖ |
Nate D
New Applied Technological Endeavours
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Posted - 2006.11.17 05:21:00 -
[57]
Edited by: Nate D on 17/11/2006 05:25:45
Originally by: Daniel Jackson
Originally by: Nate D Edited by: Nate D on 16/11/2006 23:51:19
Originally by: Daniel Jackson
Originally by: Anders1 Wait - you need to pay for this service? :( I had assumed CCP were paying for this service, and then letting all EVE subscribers use it for no additional cost.
I think the main difference to a TS2 / Vent server is that only one person pays for the server, compared to Vivox where everyone who wants to talk has to pay. I don't think most people I know who play EVE is going to do so.
we need a confermation on this, is it ture that if you want to talk you gotta pay, if so thats a bunch of BS, noone will use that, i get free ventrilo service, only holds 8 people thoue but its free and i need nomore then 8
You appear to have a problem with reading what's already been written on this very thread... Maybe if we had an integrated forum voice chat you'd have caught the information you seek.
Go look at the OP. <3
-NateÖ
P.S. Being able to chat with 8 people and being able to chat with 150,000 people... yeah you can keep your free service... I'm going to pay for mine.
*edit* This post was not meant to be demeaning in any way... it's a joke... Forums... built in voice chat... better communication... guy didn't read op... he was whining... Hahaha... Either that or I'm just mean right?
umm ive read the fourm i just dont under stand, so tell me stright up, do we have to pay to TALK or sddo only the person hosting the service for that chat has to pay
o and btw if i had the say i would be paying, but i dont, my parents are the 1's paying for my stuff, and ther allreeady paying 2 eve accountrs i dont think they will be paying an extra 10$ added to the 30 dollers ther paying allready
Chilllllll-izzle Man! It's a joke! (har har har)
No harm meant... like the bottom of the OP says... $10 a year... sorry It wasn't clear... I'll bold it or something...
My parent's payed the first few months that I played EVE so I understand! And then the Ice Cream store came around... and free ice cream is a good incentive to get people to work there... Oh... and being payed... Hmmm... and back to my parents... yeah... uh... College really made them stop paying for stuff... I don't know why?
But dude... when it comes down to it... it's an extra 84ó a month... I'm sure you might be able to sweet talk them just a bit!
<3 -NateÖ --- Voice Chat/Vivox [New Tutorial] Still waiting for CCP to hire me...! Don't worry... SoonÖ |
Nate D
New Applied Technological Endeavours
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Posted - 2006.11.17 15:26:00 -
[58]
I wouldn't mind them adding 84ó - $1 a month to the subscription costs... I havn't heard anyone gripe about the idea and it's been suggested several times. And that way people paying with GTCs could use voice comms as well. I wonder what the general concensus would be?
-NateÖ --- Voice Chat/Vivox [New Tutorial] Still waiting for CCP to hire me...! Don't worry... SoonÖ |
Nate D
New Applied Technological Endeavours
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Posted - 2006.11.17 17:00:00 -
[59]
Edited by: Nate D on 17/11/2006 17:01:57
Originally by: Nytemaster
Originally by: Nate D I wouldn't mind them adding 84ó - $1 a month to the subscription costs... I havn't heard anyone gripe about the idea and it's been suggested several times. And that way people paying with GTCs could use voice comms as well. I wonder what the general concensus would be?
-NateÖ
They could go even lower considering a few things. - Most people aren't going to use it anyway so bandwidth isn't going to be used on 30k players at one time, something much less, but yes much more than if you individualized - They would be getting $.80 more out of 100,000 players rather than $.80 on 10k players (an estimate of 10% of the community paying for this feature was used)
What bases do you believe that if everyone had this feature that they wouldn't use it?
Anyways... here's
How to: Split audio for USB headset users!
You can play voice chat back separately from the rest of the game audio (i.e., you can use a USB headset to hear chat while you hear the rest of the game audio on the main speakers). To do this first make sure the EVE application is not running and that all sound devices are properly plugged in, and then:
1. Open the Sounds and Audio Devices function within your Windows Control Panel. 2. In the Audio tab select the primary input and output audio devices from the drop down list. If you are using a USB audio device make sure it has been recognized by Windows and shows in the drop down list.
3. Open the Volume tab and make sure that the Mute box is not checked and Device volume is set where you want it. 4. In the Audio tab uncheck the ôUse only default audio devicesö check box. 5. In the Voice tab configure ôVoice playbackö and ôVoice recordingö to point to the secondary audio device. 6. (Optional) In the Voice tab select ôTest hardwareö to open the Sound Hardware Test Wizard and use the wizard to further tune voice playback and recording.
7. Finally, go to the Sounds tab and play the system sounds to make sure you can still hear them through the main speakers.
Note standard EVE system notifications like ôDocking requestedö will also be played back through this secondary device.
Also on
Quality:
In terms of codec quality there are many factors sampling rate of the codec, compression ratio, frequency spread which all determine the quality under lab settings. Things like mic quality, sound card, ambient noise and data noise (generated through packet loss, 60 hz feedback from bad ground loops etc.) all impact voice on the net. In general any codec that is 32 kbs or better will give relatively the same audio quality to the vast majority of listeners.
Vivox uses a high bitrate and low compression which puts less stress on your processor and that's why it performs so well under client lag.
-NateÖ
--- Voice Chat/Vivox [New Tutorial] Still waiting for CCP to hire me...! Don't worry... SoonÖ |
Nate D
New Applied Technological Endeavours
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Posted - 2006.11.17 17:31:00 -
[60]
Originally by: ChronoLynx
Originally by: Khetchi I keep hearing people complain that vent/TS is better/cheaper than the proposed embedded voice channels...
You're missing the point.
Here's a point-by-point comparason between the three:
Cost - The proposed in-game system is on a per-user basis and costs about 80 cents per user per month. Vent and TS require a single person to rent a site at a cost of about 40 cents per person. Assuming you have a modest account of 100 people, that's $480 per year one person will have to pay to keep the vent/TS cahnnel open. Compare this to the $10 per year for Vivox. People seem to be under the false impression that vent/TS are free... as someone who has a 250-slot account on both vent and TS, I can assure $2000/year isn't the same as "free".
Ease of use - This is perhaps the biggest thing Vivox has going for it. You don't have to constantly swap between your game and the vent/TS window to see what's going on. Everything is on the game screen.
[rant] Firstly, you can host your own Teamspeak server for free if you have DSL (I use to host one). Secondly you can download a nifty little Teamspeak addon called Teamspeak Overlay or setup a ingame website to work with Teamspeak. Teamspeak overlay works almost exatly like frapz working with the DX engine and sticking the images over the game. [/rant]
TS Overlay sometimes disapears after you alt tab... kind of annoying. I'd like the "who's talking" indicator to be just like TS Overlay though it's very nice.
-NateÖ --- Voice Chat/Vivox [USB Headset? Split Audio] Still waiting for CCP to hire me...! Don't worry... SoonÖ |
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Nate D
New Applied Technological Endeavours
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Posted - 2006.11.17 23:06:00 -
[61]
Originally by: Daniel Jackson Edited by: Daniel Jackson on 17/11/2006 18:56:41 who cares if u have a USB head sets most players dont even use them, hell u cvant even find them in stores were i live, and well thers no point in every player be payign subscription, thers nothen that free services fior other voice comes can do differntly.
all its really good for s so u can see whos talking, whitch i like that feature alkot causse the teamspweak overlay never works for me and i tryed meny people suggestions they didet woek, but its f****** stupid for everey ******* player to ****** pay to just to ******* talk on their ******* services. just so you can see the person whos talking.
You're Angry that I changed the title? On what bases of facts are you assuming that most eve players don't use USB headsets?
I have changed the title to deal with USB headsets and Splitting Audio due to the fact that people were talking about it earlier (Page 2) in this thread which you claim to have read.
There's a lot of things that integrated voice comms can do that out of game voice comms can't but if you don't see them by reading the OP then I won't bother trying to explain.
You seem to have Tourette's... I'm sorry that must suck. Seriously though... You are paying to use a service. It's just like the service that allows you to play eve which if I may remind you... you also pay for...
-NateÖ
P.S. I'm BEGGING you to read at least some of this thread including the OP before you continue with your rant. That way we might be able to have a debate rather than a... nevermind you're probably not reading this anyways... --- Voice Chat/Vivox [USB Headset? Split Audio] Still waiting for CCP to hire me...! Don't worry... SoonÖ |
Nate D
New Applied Technological Endeavours
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Posted - 2006.11.17 23:07:00 -
[62]
Originally by: Sharkbait altho it's not in your client yet, it is possible on the internal client to set the mouse button as the "pust to talk" button.
just thought i would let you know
THANK YOU SHARKBAIT!!!
-NateÖ --- Voice Chat/Vivox [USB Headset? Split Audio] Still waiting for CCP to hire me...! Don't worry... SoonÖ |
Nate D
New Applied Technological Endeavours
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Posted - 2006.11.18 23:28:00 -
[63]
Silence...
Your mind clears...
As you look around all you can see is the desolate moon below. The vastness of space surrounds you, it's dark. Your scanner is empty and you feel safe. For once you've found a haven where no one knows of your existence.
A glimmer of sunlight stretches over the cratered moon. The feeling of seclusion fades as the warmth of your sun flows over your ship. You close your eyes and imagine being back home... at last...
Suddenly your comms *****le, you hear a faint voice. You turn on your long range scanners and probe for other ships in the area. As you search you come across a distress beacon not too far from your current location. There is a sign of life by the beacon. You set your ship to warp. Your ship enters warp...
As the walls of the warp tunnel collapse around you, flames from a wreckage catch your eye. A light on your control panel starts blinking as if someone is trying to contact you. You open a comm channel...
Silence...
The sun is now in full view and the light is blinding. You hear a frightening sound from your open comms channel. It sounds as if someone is gasping for air, as if someone is dying.
"Hello... is anyone there?" As you finish your question you hear a moan.
"Are you ok?" You ask. A cough is heard and a rattling voice shouts out "They come from the Sun!"
Your comms shut off and whoever was there before doesn't seem to be there now...
As your ship sits stagnant in space you look towards the sun pondering what you just heard.
Squinting in the brightness of the sun you make out an object. It seems to be a very large object and it's getting closer.
Another voice comm channel opens. The voice on the other end is deep and dreadful sounding.
"May God's almighty light clean your disease ridden kind from the face of existence!"
A blinding light fills every corner and every void of darkness that was there before. You feel your heart beating as you look down to find that there is only blinding light from where the moon once was... You have nothing to do now but wait...
And now your heart beats no more...
(At least you know how you died)
Voice Comms are Coming The new Era has begun.
-NateÖ --- Voice Chat/Vivox [Better Quality? New Info] Still waiting for CCP to hire me...! Don't worry... SoonÖ |
Nate D
New Applied Technological Endeavours
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Posted - 2006.11.19 02:39:00 -
[64]
Originally by: sidious1 I dont know if this has been mentioned. But I found that you can turn the master volume all the way down in the esc. menu and the voice lvl up and still hear people talk. All you get rid of is in game sounds, ie.. warping/docking etc... This is very nice for those who use multiple characters and for people who dont want to hear in game explosions, but rather hear the FC or whatever...
The ingame "Voice" sound control refers to Aurora's voice. Thw EVE sound controls don't affect the sound level of voice chat.
-NateÖ --- Voice Comms are Coming ...SoonÖ [Click] |
Nate D
Naughty Ambitious Temptatious Endeavours
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Posted - 2006.11.20 23:24:00 -
[65]
Edited by: Nate D on 20/11/2006 23:26:18
Originally by: JForce I support this feature, but with a few thoughts, most of which have already been voiced, but I thought I'd compile them:
Pricing Add $1 to the monthly sub fee, and make it available for all. This makes it available for all, as well as infinitely easier for players to arrange subscriptions etc Make it possible for a corp to pay for a "bulk" account for their members. This I think is CRUCIAL
Remove the ability to have an open mike. It's just not necessary. I've never heard anyone use it successfully, or well.
Fix/move the who's talking indicator
Make it possible to adjust sounds independently. Most players run with sound off. I don't want to have to turn on the lag-inducing Eve sounds just to use chat.
1. I like the idea of adding $1 to subscription and no one seems to be negative towards it... then again I don't see CCP doing this but I'm sure it's still up in the air.
2. The ability for an open mic was a bug and is now fixed.
3. I was told by the Dev responsible for developing the Voice stuff that he agreed that the talking indicator was hard to see and he'd like to see it more visable.
4. Voice sounds ARE independent from EVE sounds.
-NateÖ --- Voice Comms are Coming ...SoonÖ [Click] |
Nate D
Naughty Ambitious Temptatious Endeavours
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Posted - 2006.11.21 19:53:00 -
[66]
Originally by: Fenderson
Originally by: JForce
Pricing Add $1 to the monthly sub fee, and make it available for all. This makes it available for all, as well as infinitely easier for players to arrange subscriptions etc Remove the ability to have an open mike. It's just not necessary. I've never heard anyone use it successfully, or well.
Fix/move the who's talking indicator
Make it possible to adjust sounds independently. Most players run with sound off. I don't want to have to turn on the lag-inducing Eve sounds just to use chat.
If these suggestions were implemented, vivox would be a vastly preferable solution to using vent or TS. Also the ability to have teired gangs on voice comms will be a huge plus. You can do this with TS currently but i hate the sound quality on TS.
But yeah please please please remove any ability to have an open mike. Voice activation never works the way you want it to and i dont need to hear people heavy-breathing in my ear while im trying to pew-pew.
...?
1. The ability for an open mic was a bug and is now fixed.
2. I was told by the Dev responsible for developing the Voice stuff that he agreed that the talking indicator was hard to see and he'd like to see it more visable.
3. Voice sounds ARE independent from EVE sounds.
*4. Teired gangs voice comms do indeed exist in this integration.
-NateÖ --- Voice Comms are Coming ...SoonÖ [Click] |
Nate D
Naughty Ambitious Temptatious Endeavours
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Posted - 2006.11.22 18:40:00 -
[67]
The open mic bugs are back with the new middle mouse button stuff.
Using the middle mouse button for a push to talk key creates an open mic. Also binding the talk key to Ctl-ctl makes it an open mic.
Added to OP.
-NateÖ --- Voice Comms are Coming ...SoonÖ [Click] |
Nate D
Naughty Ambitious Temptatious Endeavours
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Posted - 2006.11.22 23:43:00 -
[68]
Originally by: solidshot
After trying voice in tonights fleet test i can honstly say i hate it, the voices were full of echo's making it hard to understand what was being said and it died half way through the assault
Yeah the people with the open mics kinda sucked... I had tested the ways to make an open mic that were known before they put the middle mouse button talk in there and they had been fixed it seemed...
I don't believe it "died" I believe it was taken offline. Probably for 1 of 2 reasons: 1. It was running on a part of sisi and they disabled it to free up a bit more CPU for the fight. or 2. All the people with the open mics were making it VERY unpleasant.
I was disapointed with them for disabling the voice chat because I wished that people would have been able to see how lag free it is. I hope they fix the open mic stuff before the POS siege tomorrow! And maybe let us test the voice using the vivox servers!
-NateÖ --- Voice Comms are Coming ...SoonÖ [Click] |
Nate D
Naughty Ambitious Temptatious Endeavours
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Posted - 2006.11.23 20:18:00 -
[69]
Everything about Voice comms seems to have been removed from Kali in the latest patch. The only thing that's left are the options to make shortcuts/key bindings.
-NateÖ --- Voice Comms are Coming ...SoonÖ [Click] |
Nate D
Naughty Ambitious Temptatious Endeavours
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Posted - 2006.11.24 18:26:00 -
[70]
Originally by: baaaaal
Quote: 4) Conversely I love the fact that the integrated Eve voice client will show you who the Frek is talking.
you can do that with ts if you get the overlay addon
Which is buggy and not actively developed.
-NateÖ --- Voice Comms are Coming ...SoonÖ [Click] |
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Nate D
Naughty Ambitious Temptatious Endeavours
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Posted - 2006.11.24 19:32:00 -
[71]
Originally by: Akira Miyamoto Edited by: Akira Miyamoto on 24/11/2006 18:59:29 Edited by: Akira Miyamoto on 24/11/2006 18:58:39 I can see real nice opportunities in the VIVOX implementation. I have some concerns though.
My microphone is always so darn low volume that for example Teamspeak is not an option to me because it does not offer the same kind of voice boost features which Ventrilo does. In addition to mic boost I need the ventrilo additional volume boost for others to hear me.
Does anyone know an alternative way to boost my microphone gain so I can use VIVOX correctly?
Do you have the Windows Mic boost on? Also in the Vivox audio config you have the option to turn on mic boost if it's supported by the driver (which it should be).
-NateÖ --- Voice Comms are Coming ...SoonÖ [Click] |
Nate D
Naughty Ambitious Temptatious Endeavours
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Posted - 2006.11.24 23:32:00 -
[72]
We will not see the voice chat feature on the 28th of November with the rest of Kali 1.
Originally by: kieron Vivox voice chat will be added on its own in a forthcoming patch in December. This patch will be seperate from the second part of Revelations.
I like this because haha who knows what improvements they will make before it goes live! And maybe they'll fix some bugs too! :-P
-NateÖ --- Voice Comms are Coming ...SoonÖ [Click] |
Nate D
Naughty Ambitious Temptatious Endeavours
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Posted - 2006.11.27 05:07:00 -
[73]
Originally by: Sylthi IMHO, this entire voice project, as it is currently being implemented, is a waste of CCP resources and time. They should be spending their time fixing long standing bugs and fixing the most recent examples of sloppy code work rather than implementing something that is only going to benefit a relatively small portion of the community. If they wanted integrated voice chat in the game so badly, they should be implementing it for EVERYONE, and simply raise the monthly fee by 80 cents. I, and I am sure many others as well, would grumble that we shouldn't have to pay for it at all. But, then at least, it would be uniform and available for all rather than the mish-mash cluster (you know what) its going to be now.
But, the main point behind the whole mess is that this is what happens when game development companies become complacent and lazy: Other games surpass them in integration and customer service. But, the guys at CCP are stubborn, IÆll give them that. They donÆt want to be shown up by the SEVERAL other MMOs that are already live, WITH INTEGRATED VOICE CHAT AS PART OF THE NORMAL SUBSCRIPTION FEE. So, they make a typical bonehead corporate decision for those companies that find themselves in ôcatch upö mode: they outsource. Make no mistake, that is EXACTLY what they have done. They were lazy and complacent and got behind in the times on the subject of integrated voice chat. They then didnÆt want to tackle this problem themselves, so they outsourced it, and now they are making the community pay for it. ItÆs that simple.
But, itÆs not like any of my opinions on the subject matter. CCP is going to do what it is going to do in spite of what anyone wants. I just felt like voicing my thoughts on the subject to whoever wanted to read them. That way the word could get out to those who havenÆt realized exactly what CCP has done to us with this situation. (If this doesnÆt end up in the ôsnip-itö file.)
I had actually chosen not to reply to anything writen for a while to see how the conversation went without me... but then I was thinking about how awesome I am... and I just couldn't resist putting some more of my amazing aura into this thread... and I thought... what better way to do it than by quoting you?
So that being said:
You seem to be up in arms about the amount of time and resources that CCP has put into voice chat. Yet you shun them for their outsourcing work which actually would take a lot less time and resources away from CCP by doing so. However I don't find Vivox hosting the voice chat to be any sort of outsourcing. Vivox provides a service, that service is VoIP in game communication. Vivox has tools and whatnot to help developers easily integrate VoIP into their games. Without Vivox, CCP would have spent MUCH more time developing the voice chat stuff.
You're right about other games having implemented integrated voice chat and included those fees into the normal subscription fee. The games that I'm aware of that have done this actually launced with this technology. And I'm sure if VoIP was as widely avaliable while EVE was in development as it is now EVE may have launched with it already built in and included in subscription fees.
You say that CCP were "lazy and complacent" and have now fallen behind the times of integrated voice chat. Yet you still don't want them to "waste" their time or money on it. That all sounds very contradictory.
Lastly I'm pretty sure you're wrong about CCP not doing what anyone wants... maybe they just don't listen to you... cause I know when I said "Integrated Voice chat sounds almost as awesome as me! I wish EVE had it!" CCP definatly listened... Guess you're not as cool...? Sorry.
-Nate-stigateÖ Yourself! --- Voice Comms are Coming ...SoonÖ [Click] |
Nate D
Naughty Ambitious Temptatious Endeavours
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Posted - 2007.02.15 23:20:00 -
[74]
This post has been updated to reflect the current status of the Vivox integration into EVE. There have been many improvements from the last time that I used it on Sisi yet some old bugs still remain.
Haha... but you should have heard me when I found out that I had the power to mute someone and turn their chat icon red... Muted people CAN still hear the conversation!
-Nate --- Voice Comms are Coming ...SoonÖ [Click] |
Nate D
Naughty Ambitious Temptatious Endeavours
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Posted - 2007.03.08 20:53:00 -
[75]
Thread and OP update today.
New announcements: 8 Mar. 2007 EVE Voice Vista support announced for patch on 20 March.
8 Mar. 2007 EVE Voice: Solid info from MMORPG.com at the GDC.
-Nate
--- Voice Comms are Coming ...SoonÖ [Click]
*Scribble scribble* *draws a duck* ,~~. ( 9 )-_, (\___ )=='-' \ . ) ) \ `-' / `~j-' "=: <3 Kaemonn I can't draw, but here's a kitty! =^-^= <3 Conuion Meow Since we're on an animals theme...ribbit! -HornFrog |
Nate D
New Atlantis Tek Corporation The Nexus Alliance
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Posted - 2007.08.15 19:16:00 -
[76]
Edited by: Nate D on 15/08/2007 19:45:26 Thread updated to reflect current level of EVE Voice integration:
Updates:
NEWS:
Removed - Old News
Added - 15 Aug. 2007 Forum post about Multi-Channel and Fleet Control
Added - 8 Aug. 2007 Next release of EVE Voice including multi-channel and fleet control expected around late August.
Added - Voice Chat Poll Aug. 2007 EVE Vault
Features: Added - Fleet Control: - Auto join gang channel. - Hiearchy, Chain of Command - in form of moderator rights - mute all, exclude from mute. Added - Multi-Channel - Listen to multiple channels at once and speak on channel at a time. Added - Ability to talk while EVE Client doesn't have focus.
Future Features: Removed - Fleet Controls Added - Keybindings to toggle speaking channel. Added - Customizable hotkeys Added - More Mouse bindings
Lacks: Added - Channel owners/moderators need to have mute all and exclude from mute rights. Added - Different color chat tab for active speaking channel - Some way to tell when you're not actively speaking in a channel. Added - Easier/faster way to call people for private chats.
Bug Reported: Removed - Binding the talk key to Ctl-ctl makes it an open mic. Removed - Random static noises.
Fixed Bugs: Added - Binding the talk key to Ctl-ctl makes it an open mic. Added - Random static noises.
-Nate
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Nate D
New Atlantis Tek Corporation The Nexus Alliance
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Posted - 2007.08.15 21:58:00 -
[77]
Edited by: Nate D on 15/08/2007 22:00:13 No one from CCP or Vivox has said anything publicly about an out of game EVE Voice client. I think EVE Voice is so easy to use that... well it really doesn't have much competition in that category. With Fleet structure being automatically applied now with voice I don't know why anyone would go through the extra hassle of setting up some other voice client anyways.
If the game crashes well... let me give an example:
With 3rd party voice client: FC: OK Everyone kill target N Player A: Oh I just crashed can someone reinvite me to the gang? FC: What's your name? Player A: (Inaudible and probably going to be misspelled) FC: Ok link your name in chat. FC see's the name in chat and rejoins the Player A... YAY
With EVE Voice: FC: Now kill target T Player E links his name in chat and asked to be rejoined to the fleet. FC see's or is informed by others that the name is in chat and rejoins the Player E... YAY
Credits: FC Target N Player A Target T Player E haha
You see... Why do you really need to be connected OOG in that situation.
"I want to talk to people from EVE while I'm at work!" Now that you can talk on EVE Voice when the game does not have focus you can do that! YAY!
Anyways... While OOG would be nice there are still a lot of other reasons why it's very useful in it's current state. But I suppose the choice is always yours. If you're on sisi you should give the new features a try and hey... maybe you'll like it!
-Nate
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Nate D
New Atlantis Tek Corporation The Nexus Alliance
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Posted - 2007.08.16 03:54:00 -
[78]
Originally by: "Razin" How about this: FC: Primary is à à time goes by à Player E: err.. soà whoÆs in command? Players A through E (fresh from the cloning vat): **** EVE VOICE!!!
Sure, doesnÆt happen very often, but when it does, itÆs a potential disaster. The criticality of the OOG voice capability can not be overstated. Its lack cancels all the benefits.
OK. Add the FC to your friends list. FC goes offline, everyone knows, back-up FC takes charge.
Simple, Easy, Effective. EVE Voice.
Haha more over, TSO is a terribly buggy application (though very awesome) and was probably the reason for the FC's crash.
While the FC is not in EVE (while he's offline) he's not much of a help to the fleet anyways. Also due to the little problem in EVE where occasionally you can graphically be "in game" when in reality you've been disconnected, the fleet may know before the FC himself does that he's been disconnected and will have moved on to the next target.
Originally by: "Razin" There are other activities, such as a coordinated logon, that simply can not be done without OOG voice
Although you are right and I cannot argue with that. This is a metagame tactic, it sucks as far as gameplay goes, and I consider it to be an exploit... This is like placing cans everywhere to cause lag, or logging off to avoid being killed.
I guess it depends on how you look at things and how you play the game.
-Nate
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Nate D
New Atlantis Tek Corporation The Nexus Alliance
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Posted - 2007.08.16 16:14:00 -
[79]
Edited by: Nate D on 16/08/2007 16:14:39
Originally by: Razin This may work for a make belief world where everyone shows up for every op and stays online for days at a time wearing diapers so as not to miss anything; and all there is to a fleet op is naming targets. In reality the FC may not even be in the same gang, or not ganged at all, parts of the fleet may be in different systems doing different things, etc. With TS this never interrupts his comms to the task force. Even after a CTD the FC can still give orders to all parts of the fleet, or hand some parts off to his back-ups. With TS itÆs FCÆs choice. With EVE Voice there is no choice.
Why would everyone have to show up for every fleet op to add their current FC to their address book and know when he's online or offline? If the FC is not in the gang then you can be in another channel within EVE where you can listen to him talk. Using EVE Voice doesn't interrupt his comms in anyway. Why should it be FC's choice about what to do when he gets kicked? Command should immediately transfer to someone who's in game and knows the exact situation.
EVE Voice is a perfectly good voice solution. The biggest difference with EVE Voice as far as fleets go, other than the ease of use which you will experience, is the way that YOU choose to set up your fleet/gang/alliance/corp/whatever and it will be a different setup from other voice apps.
So that's it... it's just a different way to set-up voice comms within an organization. On top of that you'll have better voice clarity, easy to use built in UI, no extra programs to run, etc.
You've seen well trained TS fleets... I would think that fleets who set-up a way to use integrated voice solutions with EVE Voice would be faster and more agile than their enemies.
Food for thought, -Nate
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Nate D
New Atlantis Tek Corporation The Nexus Alliance
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Posted - 2007.09.02 00:12:00 -
[80]
Originally by: Razin Is anyone successful in selecting and using any mouse buttons to talk other than the middle scroll wheel? The keyboard buttons work fine also.
Ideally, mouse button 4 would be my choice, alas it just wouldn't work.
Hmmm... I don't have a multi-button mouse however I have heard this a couple times since the new drop down menu was put in. I'll add it to the bug list.
-Nate
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Nate D
New Atlantis Tek Corporation The Nexus Alliance
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Posted - 2007.09.20 03:40:00 -
[81]
That would be a great if it was added! But it's a pretty obscure reference if you ask me and is taken a bit out of context. I'm sure we'll hear more about it if it's really in the works.
Vivox previewed Voice Fonts and Text-to-Speech stuff at Austin Game Dev Conf 2007 Link.
-Nate
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